Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Friday, 15 August 2014

New partnership uses video games to teach physics / More FSU News - Florida State 24/7

Dr. Valerie Shute, along with her research team, has formed the new partnership with Carney Labs to design and develop a physics computer game that is MARi-enabled, and teaches students important science concepts and skills. Congratulations Dr. shute!

Read the complete story:

New partnership uses video games to teach physics / More FSU News - Florida State 24/7

Monday, 24 March 2014

It was a Deliciously Fun Sunday!

Every year the IS program organizes a picnic lunch in the warm April weather, either in a beautiful park, or at a professor's house. This year, Dr. Shute hosted this event with delicious (international!) food, joyful chats and fun activities! Check out some of the great photos!

Friday, 21 March 2014

New Summer Course: Design of Learning Games



Dr. Fengfeng Ke will offer a new course online this summer. If you are into game based learning, this is the course for you!

EME5614 Design of Learning Games (2014 Summer, Online, Session C, currently listed as EME6635-0004 to 0007)


This course is designed to guide students to design and prototype learning games by understanding and applying the interdisciplinary principles of game design, psychology of play, education, and cognitive science. The course will review the design theories of educational gaming and examine how instructional designers can leverage digital culture to design a game-based instructional system. The course will also guide students to identify and implement  the foundational elements of game design (i.e., game setting, storytelling and narrative, character development, user experience, and gameplay), genres of games, and specific features of learning-game design (e.g., motivational analysis, instructional overlay), and exemplary web-based learning-game design and development tools (e.g., Unity 3D).
 
By the end of the course, students will be able to:
1.    Recognize the following elements of learning-game design: Integration between play and learning engagement, the balance between simplicity, efficiency, and playability against realism, and the balance between richness and complexity in learning game design.
2.    Describe basic game concepts, such as challenge, gameplay, setting, interaction model, perspective, players’ role, and game machines.
3.    Identify genres of games appropriate to various learners and learning contexts.
4.    Evaluate features of games appropriate for instruction and learning.
5.    Design a learning game by completing game world, storytelling, character development, user experience creation, and gameplay.
6.    Prototype a learning game using Unity3D.
7.  User-test the learning game prototype.

Tuesday, 20 September 2011

Call for Articles: Games and simulations in social sciences education

Academic Exchange Quarterly <http://www.rapidintellect.com/AEQweb/index.htm>

Summer 2012, Volume 16, Issue 2

Expanded issue up to 400+ pages.
Articles on various topics plus the following special section: Games and simulations in social sciences education


Feature Editor:
Maria Mavrommati
PhD Program Leader, Lecturer
AKMI Metropolitan College
Thessaloniki, Greece <http://www.amc.edu.gr/>


Focus:
The proposed issue will focus on electronic games and simulations applications in the social sciences classroom. Strategies and methods of teaching history, sociology, cultural studies, economics, philosophy, political science etc. in primary, secondary or tertiary education settings with the use of computer games is of primary interest to this special issue. We welcome papers on theoretical as well as practical research on the field.

Who May Submit: 
Submissions by academic and independent researchers, graduate students,<http://rapidintellect.com/AEQweb/rufengs.htm> teachers, games and simulations industry etc. Please identify your submission with keyword: GAMES



Article submission deadline: End of February 2012

See details for other deadline options like early, regular, and short. <http://www.rapidintellect.com/AEQweb/rufen1.htm#date> 

Early submission offers an opportunity to be considered for Editors' Choice<http://www.rapidintellect.com/AEQweb/edchoice.htm>



Submission Procedure: