Dr. Valerie Shute, along with her research team, has formed the new partnership with Carney Labs to design and develop a physics computer game that is MARi-enabled, and teaches students important science concepts and skills. Congratulations Dr. shute!
Read the complete story:
New partnership uses video games to teach physics / More FSU News - Florida State 24/7
Showing posts with label games. Show all posts
Showing posts with label games. Show all posts
Friday, 15 August 2014
Monday, 24 March 2014
It was a Deliciously Fun Sunday!
Every year the IS program organizes a picnic lunch in the warm April weather, either in a beautiful park, or at a professor's house. This year, Dr. Shute hosted this event with delicious (international!) food, joyful chats and fun activities! Check out some of the great photos!
Friday, 21 March 2014
New Summer Course: Design of Learning Games
Dr. Fengfeng Ke will offer a new
course online this summer. If you are into game based learning, this is
the course for you!
EME5614 Design
of Learning Games (2014 Summer, Online, Session C, currently listed as
EME6635-0004 to 0007)
This course is designed to guide students to design and prototype learning games by understanding and applying the interdisciplinary principles of game design, psychology of play, education, and cognitive science. The course will review the design theories of educational gaming and examine how instructional designers can leverage digital culture to design a game-based instructional system. The course will also guide students to identify and implement the foundational elements of game design (i.e., game setting, storytelling and narrative, character development, user experience, and gameplay), genres of games, and specific features of learning-game design (e.g., motivational analysis, instructional overlay), and exemplary web-based learning-game design and development tools (e.g., Unity 3D).
By the end of the course, students will be able to:
1. Recognize the following elements of learning-game design: Integration between play and learning engagement, the balance between simplicity, efficiency, and playability against realism, and the balance between richness and complexity in learning game design.
2. Describe basic game concepts, such as challenge, gameplay, setting, interaction model, perspective, players’ role, and game machines.
3. Identify genres of games appropriate to various learners and learning contexts.
4. Evaluate features of games appropriate for instruction and learning.
5. Design a learning game by completing game world, storytelling, character development, user experience creation, and gameplay.
6. Prototype a learning game using Unity3D.
7. User-test the learning game prototype.
Tuesday, 20 September 2011
Call for Articles: Games and simulations in social sciences education
Academic Exchange Quarterly <http://www.rapidintellect.com/AEQweb/index.htm>
Summer 2012, Volume 16, Issue 2
Expanded issue up to 400+
pages.
Articles on various topics plus the following special
section: Games and simulations in social sciences education
Feature Editor:
Maria Mavrommati
PhD Program Leader, Lecturer
AKMI Metropolitan College
Thessaloniki, Greece <http://www.amc.edu.gr/>
Focus:
The proposed issue will focus on electronic games and
simulations applications in the social sciences classroom. Strategies and
methods of teaching history, sociology, cultural studies, economics,
philosophy, political science etc. in primary, secondary or tertiary education
settings with the use of computer games is of primary interest to this
special issue. We welcome papers on theoretical as well as practical research
on the field.
Who May Submit:
Submissions by academic and independent
researchers, graduate students,<http://rapidintellect.com/AEQweb/rufengs.htm>
teachers, games and simulations industry etc. Please identify your
submission with keyword: GAMES
Article submission deadline: End of February 2012
See details for other deadline options like
early, regular, and short. <http://www.rapidintellect.com/AEQweb/rufen1.htm#date>
Early submission offers an opportunity to be considered for
Editors' Choice<http://www.rapidintellect.com/AEQweb/edchoice.htm>
Submission Procedure:
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